I am an independent game developer who is interested in discovering new opportunities to create meaningful experiences. I am experienced with rapid prototyping, mobile games, and have talked and presented work at conferences including the Independent Games Festival, Meaningful Play, and the East Coast Games Conference. I love unique game experiences, thoughtful design, and baseball.
Games
Web Development
Other Projects
Games
Happy Atoms
Happy Atoms is a tangible, interactive learning tool that combines a digital app with a physical modeling set. Happy Atoms aims to change that by offering a chemistry learning experience that sets itself apart by letting students: 1). See the difference between elements 2). Feel the forces that bond them together 3). Experiment with ways to combine them and 4). Discover the relationships between molecular structure and properties
Release: November 2016
Development: +2 Years
Platforms: Mobile (iOS)
Michael Lee (technical director, image recognition expert)
OUTDODGE
Outdodge is a colorful reaction-based game starring a cute spry jelly who can jump and twirl-parry to avoid incoming balls. With these simple, nuanced actions and tight controls, your goal is to jump, crouch, and reflect for as long as possible while the chaos (and your finesse) build up. Featured by Apple as one of the Best New Games during release and with over 300,000 downloads.
Release: April 2016
Development: 4 months
Platforms: Mobile (iOS, Android)
Michael Lee (programmer, designer), Dan Lin (artist, designer)
Fly Catbug Fly! (2014)
Fly Catbug Fly! is a frentic action/arcade game made for iOS/Android/Kindle devices. The first game from the Bravest Warriors animated universe, Fly Catbug Fly! has you control Catbug as he ducks and weaves through crazy levels. Reached top 10 in the App Store Games and #1 in Best New Games on Google Play!
Release: April 2014
Development: +6 months
Platforms: Mobile (iOS, Android, Kindle Fire)
Michael Lee (programmer, designer), Dan Lin (artist, designer)
TuneTrain
TuneTrain is an educational app for iPads where kids can quickly create and edit melodies through a fun line-drawing mechanic. Created as a final semester project for Carnegie Mellon, we successfully launched TuneTrain on the iOS App Store and have received over 70,000 downloads and reviews in USA Today and other sites.
Release: May 2013
Development: 5 months
Platforms: Mobile (iOS)
Michael Lee (lead programmer)
Get Closer
Get Closer is an intimate puzzle game about navigating a close relationship. The player controls a boy who must move closer or farther away from a girl as he orbits around her. Each level represents a different emotional state of the relationship.
Release: April 2012
Development: 4 days
Platforms: Web (Flash)
Michael Lee (programmer, artist, designer)
Planetstruck
Planetstruck is a puzzle shooter where the player controls a stranded space adventurer who needs to defeat aliens to rebuild her ship. Players alternate between exploration and rebuilding sections. In exploration players can use a variety of weapons and match-3 mechanics
Release: April 2012
Development: 11 days
Platforms: Web (Flash)
Michael Lee (programmer), Dan Lin (artist)
Super Ouro Bros.
Super Ouro Bros. is a frentic action-shooting game where the player’s worst enemy is themselves. The “cool cat” Ouro needs to defeat robotic clones of himself that replicate all his past actions in compounding waves. Created for Global Game Jam 2012.
Release: February 2012
Development: 2 days
Platforms: Web (Flash)
Michael Lee (programmer), Dan Lin (artist), Felix Park (sound, producer), Jing Li (sound)
Connections
Connections is an abstract top-down “shooter” about the difficulty of maintaining relationships over distance and time. The player goes through the cycle of life forming connections with friends and family by focusing attention on them. However they need to maintain focus otherwise relationships will deteriorate over time.
Release: January 2012
Development: 10 days
Platforms: Web (Flash)
Michael Lee (programmer), Dan Lin (artist), Felix Park (sound, producer)
R-EVOLUTION
R-EVOLUTION is a competitive/cooperative multiplayer racing game designed for the UNITA ZERO platform. Five players each control a single input pad where they need to step on to move forward. As they move forward in the race they discover that if they occupy the same position and move together their visual forms began to morph from a cube to a spheroid to more complex shapes. The race finishes when all players can successfully move forward together through communication and cooperation.
Release: January 2012
Development: 8 days
Platforms: PC (Unity)
Michael Lee (programmer), Dan Lin (artist), Felix Park (sound), Adam Lederer (music)
Resonance
Resonance is a 3D exploration game focusing on abstract visuals through sound “waves”. Players move around a pitch-blank environment composed of hundreds of floating tiles that will momentarily glow when a sound wave collides with them. The player creates waves by moving and using a cane to tap the ground and special resonant crystals that briefly light up the entire environment. Special tiles include moving platform tiles and tiles that can only be used when glowing. Developed for Building Virtual Worlds Fall 2011 round 5.
Release: December 2011
Development: 3 weeks
Platforms: PC (Unity)
Michael Lee (programmer), Jenn Sheu (3D artist), Yotam Haimberg (2D artist), Anthony Hildebrand (sound)
Balloon Tower Princess Rescue
Balloon Tower Princess Rescue is a frenetic 2-player party game designed to maximize Wii remote shaking. Both players are knights that need to pump up balloons to lift themselves to the top of the tower to rescue a princess. They need to pump their Wii controllers up and down to inflate as many balloons as quickly as possible. They can also stop and point to throw weapons at their opponent to pop their balloons. Developed for Building Virtual Worlds Fall 2011 round 3.
Release: October 2011
Development: 7 days
Platforms: PC (Unity)
Michael Lee (programmer), Anisha Deshmane (2D artist, producer), Chirag Raman (3D artist), Sun-Moon Hwang (sound)
Ch_sm
A somber arcade game where you ferry souls across a series of collapsing pillars. Help them avoid death while destroying evil monsters that attempt to cross the opposite way. Built using Flashpunk and Actionscript 3.
Release: July 2011
Development: 2 months
Platforms: Web (Flash)
Michael Lee (programmer, artist, sound)
Cometburst
An arcade game influenced by classics like Missile Command! Keep a space colony safe from deadly comets, UFOs, and other wayward celestial objects. Chain together successful hits to create huge combos. Built using Flixel and available on both web and iPhone.
Release: July 2010
Development: 2 days
Platforms: Mobile (iOS)
Websites
Frederator.com/CartoonHangover
Coded, deployed, and currently maintaining the website for the Frederator Studios, the studio behind Adventure Time, Fairly OddParents, and Wow! Wow! Wubbzy! Using WordPress as an initial base and coding with php/javascript, Integrated Tumblr as a content backend for Frederator.com, CartoonHangover.com, and the Adventure Time Art Tumblr.
LPCoverLover.com
Coded, deployed, and currently maintaining the website for the LPCoverLover, one of the leading vinyl cover websites as seen on places like Boing Boing. Transitioned the site from a shared hosting service to its own VPS with minimal downtime and interruption to services.
Other Projects
mindful xp
A semester-long project at the ETC focused on developing a series of rapid prototypes on meaningful games. The lead programmer building 8-12 complete games using the Unity game engine and Flash.