Author: Michael Lee
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Operating without constraints
The subject of the latest issue of Wired magazine is failure. And rather unsurprisingly one of the subjects taking center stage in any discussion about major failures is the now-cancelled Duke Nukem Forever. The story of DNF is well-known by now, the delays, the engine changes, the drama behind its cancellation (and if not then…
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A gaming 2010 resolution
Everyone loves to do New Year’s resolutions. You get the chance to turn the page on a year full of disappointment and regret and enter a vibrant new period full of promise and hope. Now’s the time to get started on that dream project, lose those extra pounds, go to that place you’ve been meaning…
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Jamming with Games
I recently gave a presentation along with Mike Daly from Emergent Game Technologies about game jams for the Triangle Game Conference. Here are the slides and notes from the presentation in handy PDF format. Download the PDF If you have any further questions feel free to email me.
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Ludum Dare 14 liveblog
Sunday 5:00 AM – final progress for tonight. The deadline is looking grim, but I’ll keep on trucking. 2:50 AM – woah, is it Sunday already? I’ve lost track of time these past few hours. Staying up late to make a final push into prototyping, lots of little details getting in, but still far away…
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XNA Community Games, not the next App Store
Last week Microsoft released the first bits of sales data to various creators of XNA Community Games. Community Games briefly are akin to apps for the iPhone. Unlike games for Xbox Live Arcade which need to go through a strenuous (and lengthy) certification process, XNA Community Games only need to be approved through a few…
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Out to GDC
No updates this week due to GDC guys! I’ll be back next week energized, refreshed, and re-inspired!
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Teaching old games new tricks
One of the games I’ve been playing for the past year or so has been Valve’s Team Fortress 2, their team-based multiplayer shooter with the unique Tex Avery aesthetics. It’s long play life is certainly in part due to the pretty solid design and loads of polish that makes it highly playable. And being a…
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Retro Game Challenge: Classic games actually as good as you remember them
Recently I’ve been playing the addictive game Retro Game Challenge. Based off a long-running series in Japan called Game Center CX, Retro Game Challenge for us westerners follows the premise that you’ve been transported back in time by the vengeful and hapless gamer Arino to beat all the difficult games he was beset with in…
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An unveiling of sorts
Today we launched the brand-new website for Paranormal Puzzle Society. The game is still in the process of being developed, but as a well-known writer once said “Launch early and launch often.” We welcome all feedback to help us improve the game so please check it out!
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Think small is thinking big
At the DICE recently many videogame companies both big and small have talked about recent economic times and how they relate to the recent troubles of both publishers and and developers. Most people like EA CEO John Riccitiello have viewed the layoffs and disappointing sales of some big-budget titles as a temporary setback to the…