Author: Michael Lee
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Over the precipice with Killzone 2
Killzone 2 is coming out soon for the Playstation 3. This much-hyped tentpole release from Sony and Guerilla is aiming to set the standard for technical excellence and polish for the HD-generation of consoles. I have yet to play either demo or game, but judging by the numerous reviews it’s definitely no slouch. And by…
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Battlefield 1943 and the copy-cat game
Last week, EA and DICE announced a new entry into the Battlefield franchise, Battlefield 1943. On first glance, BF1943 looks like a return to the classic origins of this franchise. A return to the massive battles where large teams would coordinate on a single map with a variety of different player classes using an assortment…
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Thoughts from the Global Game Jam
This past weekend as you may have noticed was the 1st Global Game Jam. The Global Game Jam is a worldwide game jam that was hosted at over 50 different sites this year and had over 1500 participants. By the end of the weekend hundreds of games have been made and those games are now…
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Where the posts be at?
You may notice this week was sparse on the posts. Why is that you may ask? Because I’m organizing the local site in my area for the Global Game Jam! Over 50 sites! Over 1,750 developers! Possibly hundreds of new games being shotgunned to our collective brains in a single weekend. For everyone doing this…
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Like watching a trainwreck with a truck full of puppies plunging off a cliff
Jon Blow’s recent blog post grabs excerpts Jeff Roberts and Casey Muratori (of Molly Rocket and the appropriately named Jeff and Casey Show) ripping into Microsoft on Visual Studio 2010 and the new Direct2D API. Both of these rants are worth a listen if for nothing else because Jeff and Casey are often times very,…
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The Myth of the Perfect 10
Media criticism is hard. Everyone’s a critic in some capacity (you’re reading one right now), but much like elbows or other body parts, having an opinion isn’t exactly revolutionary. There are precious few critics out there who manage to rise above the fray and illuminate their thoughts with clarity, ingenuity, and sometimes even wit. And…
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Beyond games as art
Are games art? It’s a question that’s been discussed and argued and torn apart and put together countless times. Every game from Super Mario Bros. to Braid to Metal Gear Solid 4 have been used as positive (or negative) examples of games as a legitimate artform. And a new wave of developers interested in pushing…
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Evert! Evert! Evert!
Continuing a theme of cool games in tiny packages, I present for your consideration Eversion. Eversion is a great little platformer created by Zaratustra for the TIGSource Commonplace Book Compo. It’s a short game that should take on average a half-hour to complete. And much like another recently discussed game to read about Eversion before…