Category: Games
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What is One Week/Game
[Note: This entry is a crosspost from the One Week/Game. You can check out One Week/Game and the original entry here] So it’s probably about time I started this website proper. Hi and welcome to One Week/Game (just pronounced One Week Game). This is a year-long project for me and my brand Ludoko Studios which…
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Working harder, not smarter
Self-improvement goal #1: Working harder on a consistent basis To the surprise of exactly no one, games don’t make themselves. Games are the result of a lot of blood, sweat, tears, teeth-gnashing, and overall agonizing labor. To start, build, and finish game is a task that isn’t easily done with half-hearted dedication. One of the…
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VVVVVV is beautiful
While exploring the open world of VVVVVV (pronounced like six V’s) searching every nook and cranny I stumbled across the first beautiful image in videogames for 2010. The world of VVVVVV is full of secrets and it pays to explore every inch of the space to find new teleporters and shiny trinkets to collect. But…
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Try out VVVVVV!
(That’s pronounced like six V’s in a row like V-V-V-V-V-V) VVVVVV is the newest game by one Mr. Terry Cavanagh and is super awesome. Don’t trust me (and I don’t blame you) then look at these reviews. Edge gives VVVVVV a 8/10 concluding “Brutal and rather short, VVVVVVβs also devious and darkly funny. Itβs a…
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Paranormal Puzzle Society IGF feedback
For this year’s Independent Games Festival I submitted Ludoko’s Paranormal Puzzle Society. While I didn’t get into the final competition, I did receive a rather lengthy amount of feedback from eight anonymous judges assigned to review my game. Paranormal Puzzle Society scored best in: Visual Art And scored worst in: Game Design Not a bad…
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Let’s go to the (IGF) judges
Straight from the horse’s mouth, three judges comment on the new system used this year for IGF judging. Jens Bergensten handles describing the new judging system used (including how scores were handled) while Alex May and Michael Rose both weigh in with comments on the overall process. As a judge this year and a finalist…
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Operating without constraints
The subject of the latest issue of Wired magazine is failure. And rather unsurprisingly one of the subjects taking center stage in any discussion about major failures is the now-cancelled Duke Nukem Forever. The story of DNF is well-known by now, the delays, the engine changes, the drama behind its cancellation (and if not then…