Category: Games
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Gears of War: Now with 100% less blood!
Epic Games’ Gears of War franchise can be described as many things. The descriptors are usually along the lines of violent, over-the-top, chock full of shooting many things with very large guns. One thing Gears of War isn’t is family-friendly. But apparently that has stopped Epic from attempting to placate some parents out there with…
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On the Mirror’s Edge
A few weeks ago EA and DICE (of former Battlefield glory) unveiled their newest title in development for the PS3/360, Mirror’s Edge. It’s the kind of game that jumps out immediately in the crowded next-gen market with too many me-too titles. It’s the kind of title that makes you angry — not because it exists…
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Good puzzle, bad puzzle
Professor Layton and the Curious Village is a delightfully charming adventure game for the DS (emphasis seemingly required whenever describing this game). Set in some wacky mashup of modern and 1800’s Dickinsonian England (minus the suffering of the lower classes) Professor Layton puts you in charge of the titular professor and his young assistant Luke…
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Penny-Arcade, indie games, and distribution
Yesterday brought the announcement of Greenhouse, the new distribution service/game portal from the guys of Penny-Arcade. You can see further coverage at the Game|Life blog at Wired and an interview with by Chris Kohler the Penny-Arcade chaps about their new venture. Of course, if the news of the arrival of Greenhouse doesn’t set your world…
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Shovelware, also good for developers
So much crap, so little time Chris Kohler, writer for Wired and generally awesome guy, posted today a provoking opinion piece on the “questionable” quality of some releases on the Wii. After a recent Game|Life video podcast where he looks at a number of these titles it’s not surprising that he has an opinion on…
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Leap Day (or weekend) away
One of the intriguing ideas I walked away with from this past GDC was creating a Leap Day game. The premise is simple: take that extra day we’re given once every four years and use it as a day to simply make something. In this case, to rapidly prototype a game within a single day.…
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Has it been a week already?
And thus ends another Game Developers Conference. The lack of updates corresponded pretty directly to how awesome a week it was. Lots of great people, great sessions, and most of all, great games. There were two nights with far too much alcohol involved for me so I apologize to: Derek Yu, John Swisshelm, Tommy Refenes,…