Tag: indie games
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The narrow definition of experimental
[Note: This blog post was revised and edited on April 21st] One of the major perceived advantages of being an indie developer is the freedom to be experimental with one’s games. As opposed to their mainstream brethren, indie developers do not need to deal with the pressures of making multimillion dollar AAA titles that necessitate…
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VVVVVV is beautiful
While exploring the open world of VVVVVV (pronounced like six V’s) searching every nook and cranny I stumbled across the first beautiful image in videogames for 2010. The world of VVVVVV is full of secrets and it pays to explore every inch of the space to find new teleporters and shiny trinkets to collect. But…
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Try out VVVVVV!
(That’s pronounced like six V’s in a row like V-V-V-V-V-V) VVVVVV is the newest game by one Mr. Terry Cavanagh and is super awesome. Don’t trust me (and I don’t blame you) then look at these reviews. Edge gives VVVVVV a 8/10 concluding “Brutal and rather short, VVVVVV’s also devious and darkly funny. It’s a…
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Indie dev tales: Platypus
Platypus was released today on the iPhone. I’m not going to link to the app though, not until I at least know that the creator is getting something out of this. If you don’t know the story, check out the making of here where the creator Anthony Flack describes the mistakes, trials, and tribulations behind…
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Penny-Arcade, indie games, and distribution
Yesterday brought the announcement of Greenhouse, the new distribution service/game portal from the guys of Penny-Arcade. You can see further coverage at the Game|Life blog at Wired and an interview with by Chris Kohler the Penny-Arcade chaps about their new venture. Of course, if the news of the arrival of Greenhouse doesn’t set your world…